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PC: Problem mit Call of Duty

Hallo,

ich hoffe ihr könnt mir helfen.
Also ich habe folgendes Problem.
Immer wenn ich Call of duty starten will kommt eine Fehlermeldung "FATALER FEHLER" mit diesem Inhalt:

recursive error after: ERROR: invalide shader type in file
'shadertypes/2d/menu.stype'

dann öffnet sich die COD Konsole und folgendes steht dort geschrieben:
CODUO 1.41 build win-x86 Aug 20 2004
----- FS_Startup -----
Current language: english
Current search path:
D:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Program Files\Call of Duty\uo\pakuo01.pk3 (1652 files)
D:\Program Files\Call of Duty\uo\pakuo00.pk3 (6231 files)
D:\Program Files\Call of Duty/uo
D:\Program Files\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files\Call of Duty/main

File Handles:
----------------------
33948 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec uoconfig.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 800 cpu MHz 512 sys MB 256 vid MB
execing configure.cfg
cl_language will be changed upon restarting.
fs_basegame is write protected.
fs_basepath is write protected.
fs_homepath is write protected.
WARNING: No language string information available for english
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.21 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Intel
GL_RENDERER: Intel 945GM
GL_VERSION: 1.4.0 - Build 7.14.10.1364
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 75521368 0 85130580
available 3D providers:
  Aureal A3D Interactive (TM)
  Aureal A3D 2.0 (TM)
  DirectSound3D Software Emulation
  DirectSound3D Hardware Support
  DirectSound3D 7+ Software - Pan and Volume
  DirectSound3D 7+ Software - Light HRTF
  DirectSound3D 7+ Software - Full HRTF
  Creative Labs EAX 3 (TM)
  Creative Labs EAX 2 (TM)
  Creative Labs EAX (TM)
  RAD Game Tools RSX 3D Audio
  Dolby Surround
  Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
ERROR: ui/options_move.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_move.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_move.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_shoot.menu
ERROR: ui/options_shoot.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_shoot.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_shoot.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_misc.menu
ERROR: ui/options_misc.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_misc.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_misc.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 460 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
WARNING: expecting '{', found '' instead in shader 'ui/assets/menu@bloodfade'
********************
ERROR: ERROR: invalid shader type in file 'shadertypes/2d/menu.stype'

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel 945GM
GL_VERSION: 1.4.0 - Build 7.14.10.1364
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
ERROR: ui/options_move.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_move.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_move.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_shoot.menu
ERROR: ui/options_shoot.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_shoot.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_shoot.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_misc.menu
ERROR: ui/options_misc.menu, line 59: expected float but found OPTIONS_KEYBINDSTATUS_POSITION

ERROR: ui/options_misc.menu, line 59: couldn't parse menu item keyword rect
ERROR: ui/options_misc.menu, line 59: couldn't parse menu keyword itemDef
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 420 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
WARNING: expecting '{', found '' instead in shader 'ui/assets/menu@bloodfade'
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
recursive error after: ERROR: invalid shader type in file 'shadertypes/2d/menu.stype'




Bei united offensive erscheint genau das Gleiche.
Das verblüffende daran aber ist, dass ich das Spiel auch schon davor ohne Probleme spielen konnte. Ich hatte es jetzt nach längerer zeit wieder installiert, weil ich lust hatte dieses Spiel auch wieder einmal zu spielen.

Ich hoffe ihr könnt mir helfen

mfG
bulbat


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