Halllo würde Crysis bei mir laufen
Danke für antworten!
Prozzesor: Intel Core2 Duo E6300 2x2,17ghZ
Arbeitspeicher: 2048mb Kingston
Grafikarte: Nvidia Geforce 8800GTS 640mb
Windows XP Home Edition
gamer555 Gast |
gamer555 Gast |
Halllo würde Crysis bei mir laufen
Danke für antworten!
Prozzesor: Intel Core2 Duo E6300 2x2,17ghZ
Arbeitspeicher: 2048mb Kingston
Grafikarte: Nvidia Geforce 8800GTS 640mb
Windows XP Home Edition
ok ja 2,1^^ghz aber habe crysis ausgeliehen und es läuft nicht.........................*schlecht*^^ Ultra High mit xp hack^^
omg bei euren sätzen versteht man nur jedes 97. wort
gts ist besser, aber schau drauf dass du eine g92 gpu drin hast und keine g80, einfach wegen der aktualität
und es wundert mich, dass dein prozessor das auf very high schafft
hier meine config an euch: für very high und super perforance boost. (kein scherz!)
con_restricted = 0
r_width = 1024
r_height = 640
r_VSync = 1
d3d9_TripleBuffering = 1
r_displayinfo = 0
r_driver = "Dx9"
g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 1
r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0
e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg
s_SpeakerConfig = 5
r_HDRlevel = 0.9
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
e_obj_quality = 1
e_proc_vegetation = 1
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 2
e_lod_min = 2
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 48
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 0
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 40
e_max_view_dst_spec_lerp = 0
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 100
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 0
g_ragdollMinTime = 2.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 7.0
g_battleDust_enable = 0
e_particles_quality = 1
e_particles_lod = 0.7
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_cull_veg_activation = 10
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.10
p_max_MC_iters = 2000
e_phys_foliage = 2
es_MaxPhysDist = 300
es_MaxPhysDistInvisible = 35
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 0
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 2
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 0
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 12
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 2
r_SSAO_blur = 2
r_SSAO_radius = 2
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 4
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 4
e_particles_lights = 0
e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 3
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.3
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0
s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
sys_LowSpecPak = 1
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 0
r_Beams = 2
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 0
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 4096
e_terrain_normal_map = 0
r_TexturesStreaming = 0
Anleitung: Für Win XP und Vista (besonders für 8600 gt Karten geeignet)
Unter WinXP den oben genannten Parametertext mit notepad unter der datei autoexec.cfg im "GAME" Ordner im Crysis Ordner speichern. (keine sorge nichts wird überschrieben)
Unter Vista wie bei Win Xp machen nur, dass man bei der Verknüpfung von crysis unter eigenschaften gehen muss und bei der ausführung nach der .exe(leerstelle)-dx9 dazu schreiben muss, damit dx9 unter vista aktiviert ist. Keine Sorge, diese config stellt alles auf very high und bringt einen super performance boost.
Notiz
Habe diese config eigenständig aus 2 gegebenen configs zusammen erarbeitet und einige parameter verändert.deswegen nenne ich diese config auch meine eigene ;-D
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