Wenn ich hammer editor meine map auf bsp machen will komm am ende wo css startet
Fehler in Anwendung und dann steht da unten knote Speicher nicht finden und so was
hier mal compile process
** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\materials
Loading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "ka_soccer_2006/d_orange" not found.
Material not found!: KA_SOCCER_2006/D_ORANGE
Could not locate 'GameData' key in c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (320.00 744.00 24.50) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2224.0 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2660.5 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2123.5 3072.0 -236.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2096.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2172.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2224.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2276.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2688.0 3072.0 60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 162 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (653686 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2691 texinfos to 1608
Reduced 134 texdatas to 112 (5260 bytes to 4551)
Writing c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
7 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
reading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.prt
** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.48 seconds)
8763 faces
9 degenerate faces
653716 square feet [94135152.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0468 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 176/1024 8448/49152 (17.2%)
brushes 1525/8192 18300/98304 (18.6%)
brushsides 12791/65536 102328/524288 (19.5%)
planes 15570/65536 311400/1310720 (23.8%)
vertexes 14446/65536 173352/786432 (22.0%)
nodes 6464/65536 206848/2097152 ( 9.9%)
texinfos 1608/12288 115776/884736 (13.1%)
texdata 112/2048 3584/65536 ( 5.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8763/65536 490728/3670016 (13.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5981/65536 334936/3670016 ( 9.1%)
leaves 6641/65536 212512/2097152 (10.1%)
leaffaces 10677/65536 21354/131072 (16.3%)
leafbrushes 2644/65536 5288/131072 ( 4.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 67237/512000 268948/2048000 (13.1%)
edges 38338/256000 153352/1024000 (15.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 863/32768 8630/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13467/65536 26934/131072 (20.5%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3094436/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 160186/393216 (40.7%)
LDR ambient table 6641/65536 26564/262144 (10.1%)
HDR ambient table 6641/65536 26564/262144 (10.1%)
LDR leaf ambient 4685/65536 131180/1835008 ( 7.1%)
HDR leaf ambient 6641/65536 185948/1835008 (10.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6142 ( 0.0%)
pakfile [variable] 547518/0 ( 0.0%)
physics [variable] 653686/4194304 (15.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 24545
Writing c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp
42 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\seb\desktop\ba_jail_electric_gnom.bsp" "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike\maps\ba_jail_electric_gnom.bsp"
** Executing...
** Command: "c:\programme\steam\steamapps\dragon_s\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\programme\steam\steamapps\dragon_s\counter-strike source\cstrike" +map "ba_jail_electric_gnom"
sGNOM (7) |